Large Fiend (Demon), Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 110 (8d10 + 50)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +8, CON +6
Skills Athletics +8, Intimidation +6, Perception +3
Damage Resistances Fire, Psychic
Condition Immunities Exhaustion
Senses Darkvision 120ft., Passive Perception 13
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the ackulavee moves at least 30 feet straight toward a target and then hits it with a Spiked greatclub attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The ackulavee makes two attacks: one with its greatclub and one with its hooves. 

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.

Spiked Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5)

Monster Tags: Demon

Habitat: Underdark

Dailys

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