Huge Aberration (Titan), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 313 (19d12 + 190)
Speed 50 ft., Fly 50 ft., Burrow 50 ft. Can burrow through small bugs.
STR
30 (+10)
DEX
21 (+5)
CON
30 (+10)
INT
21 (+5)
WIS
22 (+6)
CHA
27 (+8)
Saving Throws STR +17, INT +12, WIS +13, CHA +15
Skills Insight +13, Intimidation +15
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 16
Languages All
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Innate Spellcasting. Cimex's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: eldritch blast (3 beams, +8 bonus to each damage roll), minor illusion

3/day: dominate monster

1/day: circle of death

Legendary Resistance (3/Day). If Cimex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Cimex has advantage on saving throws against spells and other magical effects.
Magic Weapons. Cimex's weapon attacks are magical.

Return to Worms. When Cimex is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, Cimex reforms from it 24 hours later.

Actions

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Cimex's next turn.

Mind Blast. Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) psychic damage.

Legendary Actions

Cimex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Cimex regains spent legendary actions at the start of its turn.

Attack. Cimex makes one attack.

Mind Wrack. Cimex mentally attacks all hostile creatures within 120 feet of it until the end of its next turn. All attacked creatures must make a DC 18 Wisdom saving throw, becoming frightened of Cimex and they gaining disadvantage on ability checks and saving throws on a failed save. This effect ends at the end of Cimex's next turn. 

Trembling Strike (Costs 2 Actions). Cimex strikes the ground with its fist, triggering an earth tremor. All other creatures on the ground within 60 feet of Cimex must succeed on a DC 25 Strength saving throw or be knocked prone.

Terraruum

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