Medium Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
6 (-2)
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The atranost can breathe air and water.

Venomous Sting. When the atranost hits with its claws, the target must succeed on a DC 12 CON save or be poisoned for one minute. The target can repeat this saving throw once every two turns.

Aquatic. The atranost gains a swim speed equal to its walking speed.

Regeneration. The atranost regains 2hp at the start of its turn so long as it has at least 1hp remaining. 

Actions

Multiattack. The atranost makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage.

Ballistic Claws. Melee/Ranged Weapon Attack: +5 to hit, reach 5 ft., 30/100, one target. Hit: 7 (1d8 + 3) slashing damage.

Reactions

Attentive Strike. If a creature moves out of a 30 ft radius of the atranost, it can use its reaction to make a ranged attack on that creature.

Description

The atranost has four eyes spaced equally around its frog-like head, and it moves on three thin, spindly legs tipped with dark claws dripping with venom. It hunts in groups of 4-5 where it can be seen flinging its claws like darts at prey. The claws grow back immediately seeming to cause no damage to the atranoch.

In the water, the atranost's limbs are used as flagella, propelling it through the water with ease and grace.

Monster Tags: Simic

Schnoobie

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