Innate Spellcasting. Argutharux’s innate spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring no material components:
At will: mage hand
1/day each: dominate person, hypnotic pattern, suggestion
Draconic Awareness. Argutharux knows if he hears a lie.
Legendary Resistance (3/Day). If Argutharux fails a saving throw, he can choose to succeed instead.
Multiattack. Argutharux can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of Argutharux's choice that is within 120 feet of Argutharux and aware of him must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Argutharux's Frightful Presence for the next 24 hours.
Ardent Flyby. When Argutharux moves in a straight line during this turn, every creature under him within 60 feet suffers the effect of the Fire Breath. Argutharux can't break this line.
Fire Breath. Argutharux exhales fire in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save it takes 52 (15d6) fire damage and ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. On a successful save the creature takes half as much damage with no additional effects.
Argutharux can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Argutharux regains spent legendary actions at the start of his turn.
Detect. Argutharux makes a Wisdom (Perception) check.
Tail Attack. Argutharux makes a tail attack.
Cast a Spell (Costs 2 Actions). Argutharux uses Innate Spellcasting.
Wing Attack (Costs 2 Actions). Argutharux beats his wings. Each creature within 10 feet of him must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage, be pushed 10 feet away and knocked prone. Argutharux can then fly up to half his flying speed.
Description
Prideful Argutharux finally grows bold enough to enter the domain of men, searching for a worthy place to claim as his new lair.
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