Tiny Fiend (Devil), Lawful Evil
Armor Class 16
Hit Points 27 (8d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CON +4, WIS +4
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. Jorgecan use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight. Magical darkness doesn't impede the Jorge's darkvision.

Magic Resistance. Jorge has advantage on saving throws against spells and other magical effects.

Spellcasting. Jorge is an 2th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks. Jorge has the following spells prepared:

  • 1/day: Control Flames, Ashardalon's Stride
  • Cantrips Create Bonfire, FireBolt
  • 1st level (2 slots): Burning Hands, Disguise Self, Chaos Bolt
  • 2st level (2 slots): Aganazzar’s Scorcher, Flaming Sphere
Super, Hyper, Mega, Ultra, Blaster, Thunder,  Plus, Advanced, JORGE'S SECRET POWER
Actions

Imp Javelin. Ranged Weapon Attack: +5 to hit, reach 22,5 ft., one target. Hit: 11 (2d6+3)

Imp Javelin. Melee Weapon Attack: +5 to hit, reach 3,0 ft., one target. Hit: 13 (2d8+3)

Imp ShieldCA+2

Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. Jorge magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Description

Eagerly awaits a duel with the Paladin

Monster Tags: DevilShapechanger

B_Astoria

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