Huge Undead, Unaligned
Armor Class 16
Hit Points 86 (6d12 + 38)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
1 (-5)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws STR +8, CON +7, CHA +6
Damage Vulnerabilities Radiant
Damage Resistances Lightning
Damage Immunities Cold, Necrotic, Poison, Psychic
Senses Darkvision 120ft., Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Behemoth of Souls has advantage on saving throws against spells and other magical effects.

Immutable Form. The Behemoth of Souls cannot have it’s form altered in any way.

Consume Soul. A creature restrained by the Behemoth of Souls has disadvantage on all WIS saving throws, and must make a DC 15 CON saving throw at the start of their turn. On a failed save, the restrained creature takes 10 (2d8) necrotic damage, and the Behemoth of Souls gains an amount of HP equal to the necrotic damage dealt.

Actions

Multiattack. The Behemoth of Souls makes a slam attack and a Terror Beam attack.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 18 (2d10 + 5) bludgeoning damage. A large or smaller creature hit by this attack must make a DC 15 STR saving throw or become grappled by the Behemoth of Souls. While grappled in this way, the target is restrained.

Terror Beam . Ranged Weapon Attack: +5 to hit, range 60 ft., 1 target. Hit: 15 (4d4 + 3) psychic damage. A creature hit by this attack must pass a DC 15 WIS save or become Frightened.

Lukasha7

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