Magic Resistance. The Behemoth of Souls has advantage on saving throws against spells and other magical effects.
Immutable Form. The Behemoth of Souls cannot have it’s form altered in any way.
Consume Soul. A creature restrained by the Behemoth of Souls has disadvantage on all WIS saving throws, and must make a DC 15 CON saving throw at the start of their turn. On a failed save, the restrained creature takes 10 (2d8) necrotic damage, and the Behemoth of Souls gains an amount of HP equal to the necrotic damage dealt.
Multiattack. The Behemoth of Souls makes a slam attack and a Terror Beam attack.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 18 (2d10 + 5) bludgeoning damage. A large or smaller creature hit by this attack must make a DC 15 STR saving throw or become grappled by the Behemoth of Souls. While grappled in this way, the target is restrained.
Terror Beam . Ranged Weapon Attack: +5 to hit, range 60 ft., 1 target. Hit: 15 (4d4 + 3) psychic damage. A creature hit by this attack must pass a DC 15 WIS save or become Frightened.
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