Bounce. When using the Dash action, the bladewhirl
can high jump a distance up to its current speed. It takes
no falling damage from this jump.
Grappled Menace. A bladewhirl can’t grapple, but
it has advantage on attack rolls against any creature
grappling it.
Indiscriminate. Whenever the bladewhirl starts its
turn, it attacks the closest creature it can sense. If no crea-
ture is near enough to move to and attack, the bladewhirl
takes the Dash action to move toward the nearest crea-
ture or moves in a random direction seeking a creature.
Multiattack. The bladewhirl makes three blades attacks.
Blades. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 7 (1d6 + 4) piercing damage and 7 (1d6 + 4)
slashing damage.
Description
“After the bladewhirl had its way with them, there weren’t
nothing left but tiny pieces and blood on the walls.”
Rolling Death. A bladewhirl is a mass of blades that
rapidly spins to burrow into its victims. The fell intelli-
gence animating a bladewhirl exists only to hunt and kill.
Last Resort. An evil wizard created the first bladewhirls
to end a siege on her fortress. Once a bladewhirl is un-
leashed, it doesn’t stop killing. And the construct doesn’t
discriminate among viable targets. It kills everything.
Salvage
When defeated, a bladewhirl falls apart into several
shortswords and scimitars, along with shattered bits of
such weapons. One or more of these blades might be a
magic weapon.
Lore
DC 10 Intelligence (History): Bladewhirls are
murderous constructs made from numerous blades.
DC 15 Intelligence (Arcana): A bladewhirl is fast
and able to jump to great heights. It always attacks the
creature closest to it. Once a bladewhirl is free to roam
and attack, it doesn’t stop.
DC 15 Intelligence (Arcana): A bladewhirl is immune
to poison and psychic damage, and it’s resistant to fire. It
takes magic weapons to harm one effectively.
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