Charge. If the clockwork centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Immutable Form. The clockwork centaur is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork centaur has advantage on saving throws against spells and other magical effects.
Magic Weapons. The clockwork centaur's weapon attacks are magical.
Multiattack. The clockwork centaur makes two melee attacks.
Pike Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
Hooves. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.
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