Huge Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 50 ft.
STR
24 (+7)
DEX
12 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Charge. If the clockwork centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Immutable Form. The clockwork centaur is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork centaur has advantage on saving throws against spells and other magical effects.

Magic Weapons. The clockwork centaur's weapon attacks are magical.

Actions

Multiattack. The clockwork centaur makes two melee attacks.

Pike  Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Hooves. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.

CortoMunchausen

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