Archer’s Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack and damage roll with a longbow or shortbow.
Skilled Archer. The archer gains a +2 bonus to attack rolls with ranged weapons. Additionally, a longbow or shortbow deals one extra die of its damage when the archer hits with it (included in its longbow attack).
Precise Aim. The archer's ranged weapon attacks score a critical hit on a 19 or 20 of the d20. Additionally, its ranged weapon attacks ignore half cover.
Multiattack. The scout makes two ranged attacks. It can also only make one attack and use Steady Aim.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Steady Aim. The archer gains advantage on the next ranged attack it makes. It can only use this action if it hasn't moved on its turn, and after taking this action, its speed is 0 until the start of its next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/9/2021 2:14:18 AM
|
115
|
8
|
--
|
Coming Soon
|
|
|
1/18/2022 1:06:30 AM
|
14
|
1
|
--
|
Coming Soon
|
|
|
2/7/2022 2:58:17 PM
|
15
|
1
|
--
|
Coming Soon
|
|
|
3/31/2022 1:34:44 AM
|
19
|
1
|
--
|
Coming Soon
|
Comments