Tiny Swarm of Tiny beasts, Any Alignment
Armor Class 16 natural armor
Hit Points 5 (2d4)
Speed
STR
2 (-4)
DEX
15 (+2)
CON
7 (-2)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Transform. A creature attuned to the clockwork spider can speak its command word to cause it to transform into a small gramophone or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Record (true Form Only). The clockwork spider can perfectly record up to one hour of sound that it can hear.

Playback (gramophone Form Only). The clockwork spider can replay any sound it has recorded.

Translate (gramophone Form Only). The clockwork spider can speak the translation of written or spoken standard language that it can see or hear. Otherwise, the spider cannot speak.

 

Actions

Self Destruct. To retain important information, the clockwork spider can explode, destroying itself. Creatures within 5 feet of the spider must make a DC 10 saving throw, taking 1 fire damage on a failed save.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clockwork spiders are delicate arachnoid constructs built for espionage, designed to gather delicate information from people and places important enough to be warded against conventional stealth and scrying. Spiders can record and perfectly recreate whatever sounds they hear for a short time, making them ideal for capturing the secrets of powerful enemies.

Originally a drow device inspired by the craft of their slaves, spiders were used to great effect in the dark political games of their underground cities before spreading to the black markets of the surface. Spiders are impossible to replicate by any but the most brilliant artificers, making them a near-priceless boon to any guild spy or scheming noble.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nailooo

Comments

Posts Quoted:
Reply
Clear All Quotes