Keen sense. the wolf has advantage on wisdom (perception) checks that rely on hearing or smelling.
Pact tactics. the wolf has advantage on an attack roll against a creature if at least one of an ally wolf is 5ft. of the creature and the ally is incapacitated.
Action Name. Enter the description for your action.
Bite. +4 to hit, reach 5ft., one target. Hit:7 (2d4+2) piercing damage. if the target is a creature, it must succeed a DC 11 strength saving throw or being knocked prone
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a average sized feared beast that is a savage when it comes to protect its ally's and cubs . there pelt are so soft and fluffy and its sold for a high price for its hide. its horn is said that its horn has medicinal propriety and can even cure low level curses.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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