Large Aberration, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 180 (20d8 + 90)
Speed 45 ft., Fly 10 ft. (hover)
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +12, CON +11, CHA +8
Skills Perception +8
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 18
Languages Common, Slaad, Telepathy 60 ft.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Shapechanger. The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. It can only adopt the shape of creatures it has bonded to.

Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 19, +9 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image

1/day each: maddening darkness, plane shift, blade of disaster, negative energy flood, destructive wave

Deep, Dark Desires. The slaad can cast wish, but only on behalf of others that plead their absolute loyalty to him.

Legendary Resistance (3/Day). If the slaad fails a saving throw, it can choose to succeed instead.

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Arcane Strikes. The slaad’s bite and claws attacks count as magical.

Regeneration. The slaad regains 15 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws.

Bite (Slaad Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 6) piercing damage plus 7 (2d6) necrotic damage.

Claws (Slaad Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 6) slashing damage plus 7 (2d6) necrotic damage.

Absorb Potential (Recharge 4-6).  The slaad can exude a 30-foot radius cloud of ethereal leeches that absorb the potential of those it hits. Each creature within that radius must make a DC 17 Constitution saving throw or be affected (randomly) by one of the following:

1. Health. The creature loses 2d10 hit points.

2. Magic. The creature loses 1d4 worth of spell slots.

3. Energy. The creature gains one point of exhaustion.

4. Speed. Until their next long rest, the creature's speed is halved.

Legendary Actions

Anthony ‘Tony’ Tadpolonious III can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anthony ‘Tony’ Tadpolonious III regains spent legendary actions at the start of its turn.

Close in (Costs 1 Action). Anthony ‘Tony’ Tadpolonious III moves up to his speed towards a creature and makes one bite or claws attack.

Lesser Magic (Costs 1 Action). Anthony ‘Tony’ Tadpolonious III casts one of his at will spells.

Greater Magic (Costs 2 Actions). Anthony ‘Tony’ Tadpolonious III casts one of his 1/day spells.

Ultimate Leech (Costs 3 Actions). Any creatures with 30 hit points or less within 30 feet of Anthony ‘Tony’ Tadpolonious III are robbed of their life essence, these creatures must succeed on a DC 19 Constitution saving throw or be absorbed and instantly die. For each creature absorbed this way, Anthony ‘Tony’ Tadpolonious III grows by 5 feet.

Monster Tags: ShapechangerSlaad

carlofreiria

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