Large Celestial, Chaotic Good
Armor Class 12 (15 with mage armor)
Hit Points 60 (12d8 + 12)
Speed 30 ft., Burrow 10 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +7, WIS +3
Skills Arcana +7, History +7, Nature +7, Religion +7
Senses Darkvision 60 ft, Passive Perception 11
Languages Celestial, Telepathy 120 ft
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
Keen Hearing. The fox has advantage on Wisdom (Perception) checks that rely on hearing.
 
Magic Resistance. The celestial fox has advantage on saving throws against spells and other magical effects.
 
Magic Weapons. The celestial fox weapon attacks are magical.
 
Spellcasting. The celestial fox is a 12-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). The celestial fox has following wizard spells prepared:
Cantrips (at will): sapping sting, fire bolt, mage hand, poison spray, shocking grasp
1st level (4 slots): mage armor*, magic missile*, ice knife*
2nd level (3 slots): [spell[cloud of daggers[/spell]*, misty step*, shatter
3rd level (3 slots): tidal wave, thunder step*, summon fey*
4th level (3 slots): summon construct*, blight, ice storm
5th level (2 slots): cone of cold, synaptic static
*Conjuration spell of 1st level or higher
 
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2022 6:46:38 AM
9
0
--
Coming Soon
ArchmageViolet

Comments

Posts Quoted:
Reply
Clear All Quotes