Fountain of Youth Regeneration. Ban regains 15 hit points at the start of each of his turns. If Ban takes psychic or force damage, this trait doesn’t function at the start of his next turn. Ban dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Multiattack. Ban makes three melee attacks with his four-section staff.
Four-section Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Snatch. Ban targets a creature he can see within 90 feet. The creature makes a DC 14 Constitution Saving Throw. If the target fails the saving throw it takes 9 (2d6 + 2) necrotic damage and the target's Strength score is reduced by 1d4 + 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. Furthermore, when Ban uses this feature and the target suffers the damage, his melee attack damage is increased by +5 and his movement speed is increased by 10 feet until the end of his next turn.
Description
- Known to be cocky and always up for a fight
- Not open to anyone except his Captain
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Posted Oct 9, 2020Can you make ones for king and diane