Medium Humanoid, Chaotic Neutral
Armor Class 17
Hit Points 136 (8d8 + 4)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +9, CON +8
Skills Acrobatics +9, Sleight of Hand +9
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 15
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fountain of Youth Regeneration. Ban regains 15 hit points at the start of each of his turns. If Ban takes psychic or force damage, this trait doesn’t function at the start of his next turn. Ban dies only if he starts his turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Ban makes three melee attacks with his four-section staff.

Four-section Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Snatch. Ban targets a creature he can see within 90 feet. The creature makes a DC 14 Constitution Saving Throw. If the target fails the saving throw it takes 9 (2d6 + 2) necrotic damage and the target's Strength score is reduced by 1d4 + 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. Furthermore, when Ban uses this feature and the target suffers the damage, his melee attack damage is increased by +5 and his movement speed is increased by 10 feet until the end of his next turn. 

Description

- Known to be cocky and always up for a fight

- Not open to anyone except his Captain

Monster Tags: humanoid

Lion_Sin_Of_Pride

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