Special Trait Name. Enter the description for your special trait.
Spellcasting. [Af'Tolin] is a 8-level spellcaster. Its spellcasting ability is [4] (spell save DC 17, +8 to hit with spell attacks). [Af'Tolin] has following [Ranger] spells prepared:
1st level (4 slots): [Hunter's Mark], [Bane], [Zephyr Strike], [Fog Cloud]
2nd Level (3 slots): [Locate Object], [Pass Without Trace]
3rd Level (3 slots): [Lightning Arrow], [Summon Fey]
Action Name. Af'Tolin makes Two Attacks per turn
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 3) [slashing] damage.
Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d4 + 4) [slashing] damage.
Longbow. RangedWeapon Attack: +#8to hit, range 60/300 ft., 1 target. Hit: 12 (1d8 + 4) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Stick and Move. When Af'Tolin is hit by a melee attack he may use his reaction to make a dagger attack. On a hit the target's speed is reduced by 10ft and Af'Tolin gains the benefit of the Disengage action and moves 10ft in any direction.
Enter the description for how legendary actions work for your monster here.
Phase Step (Costs 1 Actions). Recharge 5. At the end of a creature's turn Af'tolin can teleport 30ft and become invisible until he is damaged or uses an Action other than Hide. Enemies may make a perception check DC 18 as a bonus action to find him.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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