Keen Hearing and Smell. Charlotte has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Pied Piper. Charlotte has advantage on Animal Handling checks when herding other creatures.
We Ride 'Til Dawn. Halflings and other small creatures can ride Charlotte as a mount.
Strong Bond. Charlotte can bond with a humanoid (known as Keeper) and will be loyal to them for their whole life. Whoever holds this bond can use the following abilities: Rebuttal (Reaction), Heel (Reaction), Herding (Action).
Herding. On a successful Animal Handling check (DC decided by DM), Charlotte can command creatures to gather in a specific 20 foot area of her Keeper's choice.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Rebuttal. On verbal command from Charlotte's keeper, Charlotte can attack a creature that attacked her keeper.
Heel. On verbal command from Charlotte's keeper, Charlotte can move half of her movement towards her keeper.
Description
Charlotte is a German Shepherd dog with boundless energy. Charlotte is very loyal and has incredibly keen senses. Trained to herd animals and guard those she loves, Charlotte is a very loving doggo.
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