Tiny Construct, Unaligned
Armor Class 8 Natural Armor
Hit Points 15 (2d8)
Speed 25 ft.
STR
9 (-1)
DEX
10 (+0)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +3, INT +4
Damage Vulnerabilities Fire, Lightning, Thunder
Damage Resistances Acid
Condition Immunities Charmed, Incapacitated, Petrified, Unconscious
Senses Passive Perception 12
Languages Understands Common, but cannot speak it
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Hover. As a bonus action, a copper wing can hover up to 20 ft. in the air

Wind Dart. Ranged Weapon Attack: +3 to hit, range 20/45 ft., 1 target. Hit: 2 (1d4 + 2) force damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Retreat. If below half hp, the copper wing can make a saving throw to retreat using 1d20. If it gets an 11 or higher, it succeeds.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Appears to be a small bird made from a metal, typically copper.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

SujintRoboRusher

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