Action Surge (Recharges after a Short or Long Rest). After taking an action on her turn, Amnesty can take one additional action.
Manuvers (1/Turn). When Amnesty hits with a melee weapon attack, she can choose to apply a maneuver to the attack. The attack deals an additional 5(1d10) damage, and Amnesty chooses one of the following effects.
- Disarming Attack. The target must succeed on a DC 17 Strength saving throw or drop an object it is holding of Amnesty's choice. The object lands at its feet.
- Distracting Strike. The next attack roll against the target by an attacker other than Amnesty has advantage if that attack is made before the start of Amnesty's next turn.
- Trip Attack. If the target is Large or smaller, it must succeed on a DC 17 Strength saving throw or fall prone.
Multiattack. Amnesty makes three melee weapon attacks, or two melee weapon attacks and uses her Commander's Strike
Unhallowed Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus an additional 6 (2d6) necrotic damage.
Commander's Strike. Amnesty chooses one friendly creature with 30 feet of her that can see and hear her. That creature can immediately use its reaction to make one weapon attack, adding 5(1d10) to the attack's damage.
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