Lightning Absorb. Begins with 5 charges. Maximum of 5 charges. As an action it can regain 1d4 charges as long as there is a source of electricity within 60ft. The alpha wyvern can spend charges to lightning infuse.
Lightning Infuse When making a claw or bite attack for 1 charge, the Alpha Wyvern can infuse its attacks with lighting energy adding 1d6+3 lightning damage
Multiattack. The wyvern makes two attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Lightning Breath. Breath Weapon Attack : 60 foot line that is 5 feet wide. Each creature in that line must make a DC14 dexterity saving throw, taking 4d10 lightning damage on a failed save, and half as much on a successful one.
Lightning Shield. Once per round as a reaction, it can absorb a lightning attack against it and regain one charge
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
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