Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Poisoned Barb. Ranged Attack. +5 to hit. Range: 5-30 ft. Hit: 4 (1d6) poison damage. Target must make a DC 13 Constitution save or be paralyzed until the Critter's next turn.
Roll. The Critter curls into a ball and can make a Dash movement. Attacks of opportunity against this at disadvantage.
Description
Critters are vicious pack creatures eating everything in sight. Left unchecked, they consume everything until nothing is left.
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