Small Beast, Typically Chaotic Evil
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
4 (-3)
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Poisoned Barb. Ranged Attack. +5 to hit. Range: 5-30 ft. Hit: 4 (1d6) poison damage. Target must make a DC 13 Constitution save or be paralyzed until the Critter's next turn.

Roll. The Critter curls into a ball and can make a Dash movement. Attacks of opportunity against this at disadvantage.

Description

Critters are vicious pack creatures eating everything in sight. Left unchecked, they consume everything until nothing is left.

Monster Tags: Misc Creaturedwarfmonstrosity

Habitat: ForestHillUnderdarkUrban

MCBigman

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