Large Dragon, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 286 (17d10 + 85)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
23 (+6)
DEX
14 (+2)
CON
24 (+7)
INT
10 (+0)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +7, CON +12, WIS +5, CHA +9
Skills Perception +8, Stealth +4
Damage Resistances Necrotic; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Fire
Condition Immunities Frightened
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. The Bareshi is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +6 to hit with spell attacks). The Bareshi has the following wizard spells prepared:

1/day (All 3rd Level): wall of fire, hold person, silence, fog cloud

At Will (All 3rd Level): counterspell, mind sliver, earth tremor, shield

Actions

Multiattack. The Bareshi makes three attacks: one horn attack and two with its claws.

Horn Attack. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fire Charge (Recharge 5–6). The Bareshi releases a wave of fire in a 20-foot radius sphere centered on itself. Each creature in that area must make a DC 18 Dexterity saving throw, taking 43 (14d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

As a reaction, the Bareshi can:

Counter Spell (3rd Level)
Shield (3rd Level)

Legendary Actions

The Bareshi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bareshi regains spent legendary actions at the start of its turn.

Detect. The Bareshi makes a Wisdom (Perception) check.

Tail Attack. The Bareshi makes a tail attack. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludeoning damage

Fire Spray (Costs 2 Actions). The Bareshi shakes its head. Each creature within 10 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 15 (2d6 + 8) fire damage and be set on fire (5 (1d10) at the start of its turns). The Bareshi can then move half its speed.

Cast Spell (Costs 2 Actions). The Bareshi can cast a spell. 

Description

The Bareshi was an adult red dragon that met a powerful Fey creature. In connection with this creature, the Bareshi was cursed and sent to the Feywild where all color was drained from its body and its wings were ripped from its body. The Bareshi is all white except its glowing red eyes, black scarring from where its wings were ripped off, and it horns that are covered in an angry red, yellow fire.

In its time in the Feywild, it was imbued with magic powers from a powerful sorcerer that thought it could use the Bareshi to protect himself. The Bareshi, over time, turned on this sorcerer once it was brought back to the material plane. It lives its life now in caves in order to hide from other dragons as it sees itself as a lesser to these dragons and will attack in fury anything that gets close to it out of fear of being cursed again.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2022 12:05:42 AM
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Habitat: HillMountain

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