Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 (breastplate, shield)
Hit Points 84 (9d8 + 4)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +7, CON +7
Skills Athletics +3, Perception +3, Persuasion +5
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common + One language (Usually the language most popular in the city their guard)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Multi-Attack. The City Guards makes 2 attacks. 1 with their Shield, and one with his Guard's Spear. Or two attacks with their Guard's Spear

 

Actions

Guard's Spear (Spear +2) Melee or Ranged Weapon Attack: +10 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.

Guard's Shield (Shield) Melee Weapon Attack: +4 to hit, reach 5ft. Hit: 6 (1d4 + 4) bludegoning damage. The target must succeed on a DC 13 Strength saving throw or its knocked prone

 

 

Bonus Actions

Guard's training. Can use the disengage and dodge action as a bonus action.

Reactions

Alert. Can use reaction in response to damage being dealt within 300 feet of it (ignores line of sight), to double their movement and then move up to that movement ignoring difficult terrain and enemies have disadvantage on opportunity attacks during this reaction.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Ashdrone

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