Multi-Attack. The City Guards makes 2 attacks. 1 with their Shield, and one with his Guard's Spear. Or two attacks with their Guard's Spear
Guard's Spear (Spear +2) Melee or Ranged Weapon Attack: +10 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.
Guard's Shield (Shield) Melee Weapon Attack: +4 to hit, reach 5ft. Hit: 6 (1d4 + 4) bludegoning damage. The target must succeed on a DC 13 Strength saving throw or its knocked prone
Guard's training. Can use the disengage and dodge action as a bonus action.
Alert. Can use reaction in response to damage being dealt within 300 feet of it (ignores line of sight), to double their movement and then move up to that movement ignoring difficult terrain and enemies have disadvantage on opportunity attacks during this reaction.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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