Huge Dragon, Chaotic Evil
Armor Class 16 Natural
Hit Points 110 (10d10)
Speed 90 ft., Climb 40 ft., Walk 40 ft., Walk 40 ft.
STR
21 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, CON +6
Condition Immunities Frightened, Grappled
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Flyby: The dragon doesn't provoke opportunity attacks when flying

Sentinel: When the dragon attacks an enemy with an opportunity attack that creature's speed becomes 0 for the rest of its turn

Actions

Rolling Nacho Ball (Recharges on a 5 and 6): The cheese dragon emits a huge sized object that rolls 30ft per (20 count on initiative.) after one turn it explodes. When it hits a creature that creature must make a dex save DC:15 or take 6d6 fire damage and half on a save. When it explodes all creatures within 20ft of the ball must make a dexterity saving throw DC:15 or take 8d6 fire damage and be knocked prone.

Multiattack:  The dragon makes three melee attacks, one with its tail, claw and bite. 

Bite:   10ft, +9 to attack, 4d10 piercing damage

Tail: 15ft, +9 to attack, 3d8 bludgeoning damage

Claw: 10ft, +9 to attack, 4d6 slashing damage 

 

Bonus Actions

Billowing Rage: The cheese dragon focuses its ire onto one creature, that creature must make a charisma saving throw DC:15 or have vulnerability to fire damage for the rest of the dragon's turn.

LEGOMAN_X05

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