Flyby: The dragon doesn't provoke opportunity attacks when flying
Sentinel: When the dragon attacks an enemy with an opportunity attack that creature's speed becomes 0 for the rest of its turn
Rolling Nacho Ball (Recharges on a 5 and 6): The cheese dragon emits a huge sized object that rolls 30ft per (20 count on initiative.) after one turn it explodes. When it hits a creature that creature must make a dex save DC:15 or take 6d6 fire damage and half on a save. When it explodes all creatures within 20ft of the ball must make a dexterity saving throw DC:15 or take 8d6 fire damage and be knocked prone.
Multiattack: The dragon makes three melee attacks, one with its tail, claw and bite.
Bite: 10ft, +9 to attack, 4d10 piercing damage
Tail: 15ft, +9 to attack, 3d8 bludgeoning damage
Claw: 10ft, +9 to attack, 4d6 slashing damage
Billowing Rage: The cheese dragon focuses its ire onto one creature, that creature must make a charisma saving throw DC:15 or have vulnerability to fire damage for the rest of the dragon's turn.
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