Medium Beast, Unaligned
Armor Class 14
Hit Points 15 (3d8 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
7 (-2)
CHA
9 (-1)
Skills Athletics +4
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Avian Charge. The charger bolts toward the nearest player, forcing them to take

a DEX saving throw against a DC of 11. On a failed save, the target takes 1D6 piercing damage, plus the charger’s STR modifier. On a save of 12, the target is still knocked prone. Speed during charge is 50ft.

Winding Kick. The charger kicks its target with its strong legs, dealing 1D10 bludgeoning damage.

 

Void Charger Variant Action: Envelope in Shadows. The Void Charger envelopes itself within the shadows, requiring it’s target to take a perception check against a DC of 12, or of 10 if the target has darkvision. If the target fails, the creature gets advantage on the next attack, after which the spell wears off. The creature cannot do this again for 3 of its turns.

Biome Variants. Remember to give chargers that are specific to certain climates appropriate resistances/immunities.

e.g. Snow charger is resistant to frost damage

epsilon_esq

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