Avian Charge. The charger bolts toward the nearest player, forcing them to take
a DEX saving throw against a DC of 11. On a failed save, the target takes 1D6 piercing damage, plus the charger’s STR modifier. On a save of 12, the target is still knocked prone. Speed during charge is 50ft.
Winding Kick. The charger kicks its target with its strong legs, dealing 1D10 bludgeoning damage.
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Void Charger Variant Action: Envelope in Shadows. The Void Charger envelopes itself within the shadows, requiring it’s target to take a perception check against a DC of 12, or of 10 if the target has darkvision. If the target fails, the creature gets advantage on the next attack, after which the spell wears off. The creature cannot do this again for 3 of its turns. Biome Variants. Remember to give chargers that are specific to certain climates appropriate resistances/immunities. e.g. Snow charger is resistant to frost damage |
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