Large Celestial, Lawful Neutral
Armor Class 30 Deity body
Hit Points 1000 (100d10 + 100)
Speed 80 ft., Walk 30 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +9
Skills Arcana +200, History +50, Insight +1000, Nature +100, Perception +400, Religion +250
Damage Resistances Damage Dealt By Traps; All, Damage from Spells
Damage Immunities Acid, Bludgeoning, Cold, Force, Lightning, Necrotic, Piercing, Poison, Slashing
Senses Truesight 200 ft, Passive Perception 500
Languages Telepathy 500 ft
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Almighty Deity of the Arcean Pantheon. Arceus is immortal and not a, but THE almighty deity. Arceus cannot be killed, nor destroyed in any mere way. (Can only be defeated with every kind of max-level magic used at once; Arceus still won't die after that, though).

Special Trait Four Deities. When with Palkia, Dialga, and Giratina, all 4 gain +10 to all stats.

Special Trait Power of the Original One. If Arceus has all 18 Plates of Arceus with it, Arceus' attacks ignore any target's resistances or immunities. Arceus also gets +20 to all stats (except AC and hit points).

Spellcasting. Arceus cannot cast spells and cannot be put at any kind of disadvantage by spells. (includes spells like Charm and Command)

Actions

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 10 ft., 5 targets. Hit: 4 (5d20 + 20) force damage. 

Action Ranged Attack. Ranged Weapon Attack: +10 to hit, range 50/100 ft., 10 targets. Hit: 1 (2d20 + 50) force damage.

Bonus Actions

Arceus can use a bonus action once during its turn, but the bonus action doesn't cost any actions.

Bonus Action Judgement. Arceus looks at a target's soul and use its godly universe powers to decide if it will instantly one-shot said target or let it live. Roll 1d100. If the roll meets or exceeds 40, the target is completely screwed and has their hit points reduced to 0 immediately. However, the target, on their next turn, gets 2 extra rolls while trying to recover from this. If the roll is under 40, the target lives to take another turn (...probably).

 

Reactions

Reaction Judgement. Arceus looks at a target's soul and use its godly universe powers to decide if it will instantly one-shot said target or let it live. Roll 1d100. If the roll meets or exceeds 40, the target is completely screwed and has their hit points reduced to 0 immediately. However, the target, on their next turn, gets 2 extra rolls while trying to recover from this. If the roll is under 40, the target lives to take another turn (...probably).

 

Legendary Actions

Arceus is able to perform legendary actions at any point in time.

Legendary Action Birth of the Creation Trio (Costs 1 Actions). Summons Dialga, Palkia, and Giratina, who join the fight on Arceus's side. If they are already there and Arceus uses this again, then the 3 reset their hit points.

Mythic Actions

 Not Mythic

Description

Arceus is the literal over-ruling god. Arceus created Dialga, Palkia, and Giratina to help it create everything in existence.

Known as the Original One and the Great Almighty Lord, Arceus created the all of the second generation of gods and goddesses and deities in the Arcean Pantheon and a few others in other generations, too. Despite not being close to being the largest deity in the whole Pantheon (Eternatus takes the title of tallest at 65'7"; Groudon takes the title of heaviest at 2094.4 lbs), Arceus is no doubt the most powerful by an extremely considerable amount. When Giratina went rogue due to the fact that some of the power it was wielding made it lose control, Arceus helped Giratina out by taking some of the burden off Giratina's shoulders and ended up wielding some of Giratina's powers itself.

Lair and Lair Actions

Arceus resides in a realm beyond both time and space. However, the most sacred location that mortals on their own can go to is Spear Pillar, once known as the Temple of Sinnoh. These grounds are also sacred to the Creation Trio (Dialga, Giratina, and Palkia).

Lair Actions

On initiative count 10, Arceus takes a lair action to cause one of the following effects; Arceus can’t use the same effect two rounds in a row:

  • Can use the Legendary Action Birth of the Creation Trio (see Legendary Actions for further details).
  • Can use the Bonus Action Judgement (see Bonus Actions for further details).

Regional Effects

The region surrounding Spear Pillar is holy and sacred to 4 deities, which creates one or more of the following effects:

  • If Arceus is at Spear Pillar, Arceus gets an extra 2d10 for dealing damage.
  • If Dialga is at Spear Pillar, Dialga and anyone fighting alongside Dialga gets twice as many actions per turn than usual.
  • If Giratina is at Spear Pillar, Giratina is able to call over Arceus to join the fight.
  • If Palkia is at Spear Pillar, Palkia and anyone fighting alongside Palkia gets twice as much movement speed.

If Arceus dies, these effects do not fade over the course of any number of days because ARCEUS CANNOT DIE.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2022 10:35:22 PM
4
1
1
Coming Soon
3/22/2022 9:23:48 PM
4
2
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Coming Soon
4/2/2022 10:00:18 PM
5
1
4
Coming Soon
P4R4D153_39989

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