Large Elemental, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 182 (32d10 + 64)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
6 (-2)
CHA
16 (+3)
Saving Throws STR +8, CHA +6
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Lightning, Poison
Senses Tremorsense 50ft, Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Root curse. The elemental make the ground below it to be cursed and no plant can grow into it. The land then grows a thorny small vines that if stepped bare footed deal 1d6 piercing damage and the creature is poisoned.

Corrupted creature. When the creature dies relesease the earth elemental that  are trapped within the creature. The elemental then tries to return to its place before it was corrupted.

Actions

Multi attack . The creature may attack twice with its fist 

Root fist. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 10) bludeoning damage. And the target is poisoned

Turbo root. The elemental slams its fist into the ground and target 1 creature. The targeted creature must make a DC 18 dexterity saving throw, if the fail they will be incapacitated by a dark roots around the target body for 1 hour. The root can be destroyed by burning it with fire.

Poison Breath (Recharge 5–6). The elemental exhales fire in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 44 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Description

A large black golem that stands 10ft tall. The creature is an earth elemental trapped in a black tree and some pieces of it can be seen. The creature is uncontrollable except by one spell and even then it might went rouge. The creature always create a giant green light when it about to make an attack.

Habitat: GrasslandSwamp

Schwarzschilddrake

Comments

Posts Quoted:
Reply
Clear All Quotes