Lasting Curse. If Claunt is ever restored to his original form, such as by the remove curse spell, he returns to his porcine form the next time he finishes a long rest. Only the wish spell, or slaying the spellcaster who cursed him, can permanently remove his curse.
Satchel of Sorcerous Sales. Claunt can use an action to reach into his satchel and drop any number of gold pieces to withdraw a nonmagical item with a value equal to or less than the deposited sum. Gold deposited into the satchel goes directly into Gorodyn’s infernal treasury. In addition to nonmagical items, Claunt can also purchase the following potions from his satchel: potion of climbing (50 gp), potion of healing (25 gp), potion of greater healing (100 gp), potion of resistance (200 gp), and potion of water breathing (200 gp). Only Claunt can attune to this item.
Blackpowder Pistol. Ranged Weapon Attack: +3 to hit, range 25/100 ft., one target. Hit: 6 (2d4 + 1) piercing damage plus 4 (1d8) fire damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
“We’re out of stock on that particular item. If you don’t mind who you do business with, there’s a pigheaded merchant in the market right now who claims to have anything a body could want.”
Cursed Merchant. Once a successful merchant in Morencia, Claunt was cursed to a porcine form by a powerful sorcerer for steeply raising the prices of staple foods during a famine. In the years since, one business venture after another failed as partners ended contracts with him out of an abundance of superstitious caution. Though not destitute, he lived far beneath the means he once enjoyed and became desperate to reverse his fortune.
Friends in Low Places. To that end, Claunt took to worshipping Gorodyn. After a particularly bad falling out with a previous business partner, Claunt made a terrible sacrifice to the Arch Daemon of Avarice and was rewarded with a satchel of sorcerous sale. With supply no longer an issue, and hoping to escape the consequences of the sacrifice, Claunt began traveling to sell his wares. It wasn’t long before he discovered that even individual buyers wanted little to do with someone in his condition.
Open for Business. Now more distraught than ever, Claunt is most likely to be encountered on the road or the outskirts of major settlements, living on whatever meager sales he can make. He happily travels with any player characters agreeing to purchase his goods on an ongoing basis. If Claunt believes he can mentor (or exploit) a particularly charismatic player character, he offers to provide them with supplies if they serve as the face of his business. If he believes the player characters as a group are capable, he asks their help in tracking down and slaying the sorcerer who cursed him.
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