Medium Elemental, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 210 (14d10 + 70)
Speed 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
8 (-1)
INT
16 (+3)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +8, WIS +6
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Radiant, Thunder
Senses Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Abnormal invisibility. The elemental may chose to be invisible if there are no bright light source.

Corrupted creature. When the creature dies relesease the invisible stalker that are trapped within the creature. The elemental then tries to return to its place before it was corrupted.

Actions

Multi attack . The creature may attack twice, once with its scythe and one with its shadow bolt.

Scythe slash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (2d8 + 8) slashing damage. 

Shadow bolt. Ranged Weapon Attack: +8 to hit, reach 40 ft., one target. Hit: 16 (2d8 + 4) necrotic damage. 

Turbo slash. While the elemental is in flight, it can swing it scythe recklessly and hit all creature within 15ft spherical radius around the creature. All creature must make a DC 18 Dexterity saving throw, on fail they take 32 (3d12) slashing damage, and half on successful ones. 

Reactions

Scythe slash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (2d8 + 8) slashing damage.

Description

An invisible stalker that are dressed with black rags. The stalker cannot remove its rag by itself and it is feral and can only be controlled by 1 spell. The creature carry’s a scythe.

Habitat: UnderdarkUrban

Schwarzschilddrake

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