Action Name. Enter the description for your action.
Great Axe. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: +15 (1d12 + 10) slashing damage.
War Hammer . Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: +121(d10 + 7) Bludgeoning damage.
Tail. Melee Weapon Attack: +15 to hit, 15ft., one target (1d12 + 10) bludgeoning damage if the target is a creature, it must succeed on a DC 24 strength saving throw or be knocked prone.
Rage: As a bonus action enter a rage
you gain advantage on STR checks and saving throws (not attacks), +3 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage from non magical weapons while raging.
Opportunity Attack
Enter the description for how legendary actions work for your monster here.
Legendary Actions 1
As a Legendary Action it can do one of the following at the end of another's turn once per round.
Hold Person
Misty Step
Fireball
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a large demon with 4 arms with a mostly brimstone body and what appears to molten rock flowing through its body adorned with 3 large fire scarlets in its torso on the face is insect like mandibles and a hard as steal exoskeleton and in elongated head with 6 eye's (3 on each side of the head) standing at 9 1/2ft tall with a large tail
Lair and Lair Actions
(note this is a leader action works as is stated)
Leader Action they summon 1d4 chain devils at the beginning of each round at a range of 30 ft
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