Huge Aberration, Lawful Evil
Armor Class 20 Natural Armor
Hit Points 295 (30d12 + 100)
Speed 50 ft., Swim 100 ft., Fly 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
22 (+6)
INT
15 (+2)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws STR +10, CON +10, WIS +6
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Restrained
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Aura of Terror. When a Creature moves within 15 feet of the spawn, they must make a DC 17 WIS saving throw or be overcome by the terrifying presence of Cthulu himself and become frightened, they can repeat the saving throw at the end of each of their turns.

Legendary Resistances/2 per day

Actions

Multiattck. The spawn makes two attacks with its claws and one with its tentacles

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 13 (2d8 + 4) [Piercing] damage. 

Tentacles. Weapon Attack: +10 to hit, range 15 ft., 2 target. Hit: 19(3d8 + 6) [Bludgeoning] damage. On a hit the target must make a STR saving throw (DC 19) or be Grappled

Reactions

Opportunity Attack

Legendary Actions

The Spawn has 3 legendary actions per round

Claw Attack (Costs 1 Actions). The Spawn makes an attack with its claws.

Tentacle Attack (Costs 2 Actions). The Spawn makes an attack with its tentacles

Tentacle Swarm (Costs 3 Actions). The Spawn makes a tentacle attack against four targets but the DC is now only 16 for the save. and it does 1d8+6 instead of  3d8+6

Mythic Actions

The Spawn may use one Mythic respawn when it drops to zero hit points

Mythic Respawn (Costs 1 Actions). The Spawn comes back to life with 125 hit points

Description

The Spawn of Cthulu is exactly that a Huge creature baring resemblance of Cthulu just much smaller.

Habitat: Coastal

NotJacub

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