Thick Hide. Any damage the bear takes from nonmagical weapons is reduced by 5, to a minimum of 0.
Endurance. If the bear is reduced to 0 hit points it will remain active until all of its death saving throws have been failed.
Powerful Attack. When the bear makes an attack roll it can choose to reduce the roll by 5, gaining a +10 bonus to the damage roll.
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Comments