Medium Humanoid (Human), Neutral
Armor Class 16 (breastplate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
9 (-1)
CHA
15 (+2)
Saving Throws STR +5, CHA +4
Senses Passive Perception 11
Languages Castinellan and two other languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Smite. When Abree hits a creature with a melee weapon attack, she can expend one of her spell slots to deal bonus radiant damage. This bonus damage equals 1d8 per level of spell slot expended.

Spellcasting. Abree is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save 12, +4 to hit with spell attacks). Abree has the following paladin spells prepared:

1st level (4 slots): command, cure wounds, detect evil and good, hunter’s mark

2nd level (2 slots): branding smite, detect thoughts, find steed, knock

Actions

Multiattack. Abree makes two weapon attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bonus Actions

Inquisitor’s Eye. Abree can use a bonus action to give herself advantage on Intelligence (Investigation), Wisdom (Insight), and Wisdom (Perception) ability checks for the next 10 minutes. During this time, she cannot be surprised. Once she uses this bonus action, she can’t use it again until she finishes a long rest.

Description

“She came through two nights ago looking like she was on the run. If I’d known she was a deserter I’d have alerted the authorities straightaway, Empyreus’ truth!”

Trial by Fire. Having lost her parents at a young age to a wicked spellcaster, Abree Simoni dedicated her life to becoming an inquisitor. Her diligent study of Empyreus’ dogma earned her the privilege of joining the Inquisition’s ranks at fourteen years old. Over the course of her first years in the Arcanist Inquisition, Abree’s faith was unwavering. When her superiors directed her to root out corruption, she did so with meticulous fervor When asked to put fire to the kindling beneath accused spellcasters, she did so without hesitation. Then she was deployed to the village where she and her brother had been raised by distant family following the death of their parents. She discovered her brother was accused of casting magic. Her unit was charged with incarcerating him until his trial and execution.

Crisis of Faith. Certain her brother would never practice magic, Abree tried to find proof of his innocence. When she couldn’t, turning up witnesses who’d seen him engage in ritual bloodletting, she did the unthinkable—she betrayed the Inquisition and fled town with her brother. They were on the run only a few days when Abree woke in the middle of the night to find her brother had left her on her own. With no answers to the accusation against her brother, and no excuse for her superiors, Abree continued her flight from the region.

Lost and Alone. Now Abree travels from town to town, trying to make her way out of the Castinellan Provinces unnoticed. Should the player characters win Abree’s trust by showing her kindness, she requests their assistance. Her first goal is to find her brother and ensure his safety. She also wishes to flee the lands where the Arcanist Inquisition holds power. If anyone among the player characters is an inquisitor, she changes her plans and asks if they could vouch for her so she can return to her post. Regardless, if the player characters agree to assist Abree in keeping her safe from the Inquisition, she happily travels with and fights alongside them.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2022 4:45:03 PM
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Monster Tags: NPC

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