Large Giant, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 120 (10d10 + 50)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Skills Intimidation +5, Perception +5
Senses Passive Perception 12
Languages Common, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The aglæcwif can breathe air and water.

Keen Sight and Smell. The aglæcwif has advantage on Wisdom (Perception) checks that rely on sight or smell.

Regeneration. The aglæcwif regains 10 hit points at the start of its turn. If the aglæcwif takes fire damage, this trait doesn’t function at the start of its next turn. The aglæcwif dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Innate Spellcasting. The aglæcwif can innately cast the following spells, requiring no material components:

At will: mending, thaumaturgy, create or destroy water, detect magic

2 times/day: animal messenger, hold person, misty step

1 time/day: bestow curse, fear

Actions

Multiattack. The aglæcwif makes three attacks with its shortswords, or two claw attacks and a bite attack.

Shortswords. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6+4) slashing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (2d4+4) slashing damage, and the target creature must make a DC 13 Dexterity saving throw. On a failure, the creature is grappled. When grappled in this fashion, the aglæcwif has advantage on its bite attack against the grappled target. The aglæcwif can only have one creature grappled at a time.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d8+4) piercing damage.

Control Water. On its turn, the aglæcwif can cause one effect enumerated in the Regional Effects section below. It can have up to three effects occurring simultaneously. It can cancel any or all of the effects at any time during its turn.

Description

A fabled troll-like creature, aglæcwivs have skin that ranges in hue from deep brown to green to sickly white. Their hair is similarly varied, appearing in any color found in humans and occasionally shades of green. Some say aglæcwivs are the result of humans procreating with trolls, while others think they’re simply an intelligent form of troll-kin, and still others claim they’re the twisted offspring of hags.

Aglæcwivs are territorial creatures but are far more intelligent than their bestial troll relatives. They possess the ability to talk, reason, and barter with humanoids, and they use their intimidating appearance as a bargaining chip to convince others to do what they wish. They do not get along well with other aglæcwivs or trolls, except for short periods of time to trade with one another or procreate. Aglæcwivs appear only as female, which leads scholars to wonder how they create offspring.

Regeneration. Aglæcwivs have a troll’s ability to regenerate. Unless it is damaged by acid or fire, an aglæcwif’s injuries heal with alacrity, and it can even regrow entire lost limbs or reattach severed body parts.

Control of Water. Aglæcwivs are amphibious and possess an innate control over water. They can bend and twist the currents in a river or lake to their whims, and they have an extrasensory ability to sense creatures within bodies of water they have claimed as their own.

Innate Spellcasting. Magic comes easily to aglæcwivs, and they possess an innate capability to cast certain spells.

Lair and Lair Actions

When an aglæcwif establishes a lair, it gains control over the body of water surrounding the lair, creating the following effects:
  The aglæcwif is immediately aware of any new arrival, whether object or creature, within the body of water within five miles of its lair.

  The aglæcwif has a certain amount of control over the water around their lair. Within a mile of its lair, the aglæcwif can cause any of the effects enumerated in the control water spell, can create a tidal wave (as per the tidal wave spell), or can increase or decrease the temperature of the water within a range of up to boiling or down to freezing.

Habitat: SwampUnderdarkUnderwater

SadHorizon

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