Multiattack. The Bazelgeuse can use 2 attacks per turn
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 23 (6d6 + 10) [Piercing] damage.
Tail Strike. Melee Weapon Attack: +10 to hit, reach 15ft, 1 target. Hit: 23 (6d6+10) [Bludgeoning] damage.
Ignition Breath. RangedWeapon Attack: +12 to hit, range 30/60x5 ft., all targets. Hit: 36 (8d8 + 8) [Fire] damage.
Once per turn, the Bazelgeuse can rear it's head back and shake itself vigorously to scatter it's explosive scales in a 30ft cone in front of it, forcing a DC18 DEX Save. All targets receive 4d6 Fire damage on a fail, and half as much on a success.
Sidestep. The Bazelgeuse makes a DC16 DEX check and upon success, dodges one attack.
The Bazelgeuse can make 2 legendary actions per day.
Bombing Raid (Costs 1 Action). With a flap of it's mighty wings, the Bazelgeuse takes to the skies and appears to fly off away from the fight. In actuality, a few moments after liftoff, scales will begin covering a a 30ft-radius circle and when sufficiently covered, the Bazelgeuse will then use
Explosive Landing (Costs 1 Action). The Bazelgeuse comes crashing down out of the sky, directly into it's designated target. The target must succeed a DC22 DEX save or take 8d8 Bludgeoning and 4d8 Fire damage on a failure. On a success, the target does not receive the bludgeoning damage, but still takes the fire damage. All targets in that 30ft-radius circle must also succeed on a DC20 DEX Save or receive 4d8 Fire damage, with half as much on a success.
Description
Enter a general description for your monster here.
Comments