Blood Sense. The shark can detect the location of any creature below it's maximum hit points within a quarter of a mile. If the shark loses it's ability to smell, it also can't use this trait.
Keen Senses. The shark has advantage on all Wisdom (Perception) checks that rely on sight, smell, or hearing.
Water Breathing. The shark can breathe only underwater while in motion. If an effect reduces the shark's speed to zero of if it chooses not to move on it's turn, the shark begins to suffocate.
Multiattack. The shark can make two attacks: one with it's head bump, and one with it's bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Head Bump. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
Description
Bull sharks are the only shark species capable of breathing in fresh water. They usually reside in shallow coastal waters, sometimes including freshwater rivers; though they also can swim upriver to occupy lakes. Despite being much smaller than other large predatory sharks, the bull shark has the strongest bite force of any shark.
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