Small swarm of Large oozes, Any Alignment
Armor Class 13 Natural Armour
Hit Points 8 (2d6 + 1)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
11 (+0)
Damage Resistances Psychic
Damage Immunities Acid, Poison
Condition Immunities Grappled, Poisoned, Restrained
Senses Passive Perception 9
Languages Understands all languages but can't speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Corrosive Body: Any creature that makes a Melee attack against the Aalchem takes 1d4 -1 Acid damage, Along with any ammunition not made entirely of metal to be destroyed within two minutes.

Last Resort: If the Aalchem were to be killed, instead it goes to one hit point and calls for help.(Any Aalchem or oozes in the Area immediately come to it as fast as they can.)

Actions

 

Acid Burp: Ranged Weapon Attack: +2 to hit, range 20/35 ft., 1 target. Hit: 2 (1d4+1) Acid damage.

Description

A small pile of green slime, the Aalchem sports two lanky eye stalks that come out and solidify from the body. The Aalchem has a mouth which it uses to spew bits of acid at enemies.

Normally quite calm the Aalchem only resorts to violence if something it cares for dearly is hurt. Some adventurers could be found with such a companion and is relatively more common with Artificers, and  Druids.

Monster Tags: pet

Habitat: ForestSwampUnderdarkUrban

Wolfgangofdragons

Comments

Posts Quoted:
Reply
Clear All Quotes