Medium Beast, Chaotic Neutral
Armor Class 12 Natural armour
Hit Points 15 (3d8 + 3)
Speed 45 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
13 (+1)
Skills Stealth +4, Survival +3
Senses Darkvision 60ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of sight.

Pack Tactics: This creature has advantage on attack rolls to attack creatures within 5ft of a friendly creature that isn't incapacitated.

Vocal Mimicry: This creature can attempt to mimic the voices of other beasts it's heard. This is treated as a Performance (CHA) check.

Actions

Bite: 5ft range, +4 to hit, 1D6+2 Piercing damage.

Claw: 5ft range, +4 to hit, 1D6+2 Piercing damage.

Leap: As an action, this creature can make a Claw attack with a range of 15ft/20ft. If it hits, the target must pass a DC12 STR save or be knocked Prone.

Description

These nimble Theropods are ancient predators that live in vast plains and forests. Their enduring existence is down to their pack cohesion and ability to channel their calls over long distances. Aceroraptors have orange striped scales, an enlarged middle claw and distinctive ridges on their nose that allow them to carry their voices farther. Through this they can plan complex ambushes that prey on the herds of herbivores that trek through the plains.

ByzantiaDev

Comments

Posts Quoted:
Reply
Clear All Quotes