Medium Fiend (Devil), Lawful Evil
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +7, CON +8, WIS +6, CHA +8
Skills Athletics +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 12
Languages Abyssal, Common, Deep Speech, Infernal, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.

Eye of Pain. This attack allows the erinyes to shoot a bullet of their own blood at a target dealing 30 [rollable](4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Eye of Pain"} 

Actions

Multiattack. The erinyes makes three attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

 

Bonus Actions

Eye of Pain. This attack allows the erinyes to shoot a bullet of their own blood at a target dealing 30 [rollable](5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Eye of Pain"} If used as a bonus action it rolls 1d4 of self damage.

Reactions

Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

Hellish Demise. You point your finger, and the creature that damaged you is momentarily surrounded by hellish toxins. The creature must make a Dexterity saving throw of 16. It takes 3d10 poison damage on a failed save, or half as much damage on a successful one.

 

Description

This creature has a human like form it wears a scale like armor. The scales on this armor has an unknown origin. It takes on a female appearance and can move around the human world. It is lawful evil and ultimately serves the wants of the Demon God in the world. Even if that means destroying the world it is in. It has bandages covering its head and left eye. It also has broken shackles on its wrists and ankles.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2022 11:21:05 PM
4
1
--
Coming Soon
4/3/2022 11:22:44 PM
4
1
--
Coming Soon

Monster Tags: Devil

Mac_the_Yak

Comments

Posts Quoted:
Reply
Clear All Quotes