Medium Fiend (Devil), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CHA +6
Skills Deception +6, Intimidation +6
Senses Darkvision 60 ft (not limited by magical darkness), Passive Perception 11
Languages Infernal Any four languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The cultist is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The cultist has the following spells prepared:

Cantrips (at will): eldritch blast, chill touch, mage hand, minor illusion

1st level (4 slots): silvery barbs, mage armor, guiding bolt, command

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, bestow curse, hypnotic pattern

4th level (3 slots): compulsion, Raulothim's Psychic Lance

5th level (1 slot): geas

Actions

Multiattack. The cultist makes two attacks with its rifle, or casts a spell and makes one attack with its rifle.

Automatic Rifle. Ranged Weapon Attack: +5 to hit, range 80/240 ft., one target. Hit: 10 (2d8 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

Lagforce

Comments

Posts Quoted:
Reply
Clear All Quotes