Special Trait: stealth
Spellcasting. The Zombie dragon is a 5-level spellcaster. Its spellcasting ability is [10] (spell save DC 10, +2 to hit with spell attacks). The Zombie dragon has following spells prepared:
Cantrips (at will): burning hands, light
1st level (0 slots): none
Action name: infect
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach #10ft., 2 targets. Hit: +2 1d12+3 poison damage. The targets become poisoned.
Action Ranged Attack. RangedWeapon Attack: +2 to hit, range 10/100ft., 1 target. Hit: +1 (1d20) burning damage.
Has none
Reaction name: counterattack
can attack players when they attack this monster on their first turn
Has no legendary actions.
Has no mythic actions.
Description
Enjoys Chaos and Death
Lair and Lair Actions
A dark, cold cavern in the mountains.
Lair Actions
On initiative count 10 (losing initiative ties), the Zombie dragon takes a lair action to cause one of the following effects; the Zombie dragon can’t use the same effect rounds in a row:
The dragon flies away.
Regional Effects
The region containing a Zombie dragon’s lair is [poisoned], which creates one or more of the following effects:
- poisons a player
- paralyses 1 player
If the Zombie dragon dies, these effects fade over the course of 1d12 days.
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