Gargantuan Undead (Half-Black Dragon), Chaotic Evil
Armor Class 15 Natural armour
Hit Points 150 (2d12)
Speed 100 ft., Can also swim, walk/run, climb and burrow.
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
6 (-2)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws STR +4
Skills Deception +0, Intimidation +0
Damage Resistances All
Condition Immunities Blinded
Senses Darkvision, Passive Perception 13
Languages Common, Draconic None
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait: stealth

Spellcasting. The Zombie dragon is a 5-level spellcaster. Its spellcasting ability is [10] (spell save DC 10, +2 to hit with spell attacks). The Zombie dragon has following spells prepared:
Cantrips (at will): burning hands, light
1st level (0 slots): none

Actions

Action name: infect

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach #10ft., 2 targets. Hit: +2  1d12+3 poison damage. The targets become poisoned.

Action Ranged Attack. RangedWeapon Attack: +2 to hit, range 10/100ft., 1 target. Hit: +1 (1d20) burning damage.

Bonus Actions

Has none

Reactions

Reaction name: counterattack 

can attack players when they attack this monster on their first turn

Legendary Actions

Has no legendary actions.

Mythic Actions

Has no mythic actions.

Description

Enjoys Chaos and Death

Lair and Lair Actions

A dark, cold cavern in the mountains.

Lair Actions

On initiative count 10  (losing initiative ties), the Zombie dragon takes a lair action to cause one of the following effects; the Zombie dragon can’t use the same effect rounds in a row:

The dragon flies away.

Regional Effects

The region containing a Zombie dragon’s lair is [poisoned], which creates one or more of the following effects:

  • poisons a player
  • paralyses 1 player

If the Zombie dragon dies, these effects fade over the course of 1d12 days.

Habitat: Underdark

BumfluffBATTLECHICKEN2

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