Large Ooze, Chaotic Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft., Swim 25 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from any water source 

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Drown. Melee Attack: Targets any grappled creature and focuses on drowning it until  it or its target is dead Target takes 1d8 cold damage if target can't escape in one round and than takes 1d6 Cold damage for every other round after the second round

STR:15  On success escapes the Ooze's grasp and falls out of the Ooze  

CON:15 On success target takes half damage  

Reactions

If under 5 HP runs away from attackers and back into the water

Description

Blueish slime like monster with not defined structure at all  

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2022 12:27:54 AM
5
2
--
Coming Soon

Habitat: ArcticUnderwater

OldDracoDawg

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