Hatchlings. When encountered the Spider Queen of the Eldest will spawn 1d4+2 Grue minions within 10ft of her.
As a bonus action the Spider Queen of the Eldest can consume a Grue within 10ft to restore 2d10 hit points.
Multiattack. The Spider Queen of the Eldest makes two claw attacks and one bite attack.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 21 (3d12 + 2) piercing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) damage.
Web. Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the web. Any creature can use its action to make a DC 14 Strength check to free itself or another creature in the web, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
The Spider Queen of the Eldest can take two legendary actions per round only when bloodied.
Acid Spray (Costs 1 Actions). The Spider Queen of the Eldest spits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
Maddening Fear (Costs 1 Action). The Spider Queen of the Eldest digs deep into the psyche of it's target and summons its most primal fear. A creature within 30ft must make a DC 14 Wisdom saving throw or become frightened.
Grue-nades (Costs 2 Actions). The Spider Queen of the Eldest causes her Grue hatchlings to explode forcing all players to make a DC 14 Dexterity saving throw, for every Grue within 10ft, or take 10 (3d6) acid damage, or half as much on a successful save.
Description
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Lair and Lair Actions
The heart of the Yggdrassil has been transformed into a foul and webbed layer that houses the Spider Queen spawned from the Sea of Torment.
Lair Actions
On initiative count 20 (losing initiative ties), the Spider Queen of the Eldest takes a lair action to cause one of the following effects; the Spider Queen of the Eldest can’t use the same effect two rounds in a row:
- Web. Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one Small, Medium, or Large creature. Hit: The target is restrained until it escapes the web. Any creature can use its action to make a DC 14 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the web (AC 12) destroys the net and frees the target.
- Spawn Hatchlings. Summon 1d4+2 Grue minions.
- Earth Shattering Stomp. All creatures within 15 ft must make a DC 14 Str save. On a fail those affected are knocked prone and take 2d6+3 bludgeoning damage. On a success the creature takes half damage.
Regional Effects
The region containing a legendary Spider Queen of the Eldest’s lair is made up of a sticky webbing, which creates one or more of the following effects:
- Traveling through the layer is considered difficult terrain.
If the Spider Queen of the Eldest dies, these effects fade over the course of 3 days.
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Posted Sep 23, 2020nice