Shattered Purity. A broken angel or it's allies within 50ft cannot be inflicted with any abnormal conditions, and will remove any existing conditions. If a condition would be inflicted, it is instead inflicted on the entity that would have inflicted it.
Spellcasting. The broken angel is a 5-level spellcaster. Its spellcasting ability is 28 (spell save DC 26, +12 to hit with spell attacks). The broken angel has following cleric spells prepared:
Cantrips (at will): guidance, mending, sacred flame
1st level (40 slots): bane, detect evil and good, detect magic, guiding bolt, sanctuary
2nd level (25 slots): continual flame, enhance ability, hold person, silence, spiritual weapon, zone of truth
3rd level (19 slots): daylight, dispel magic, glyph of warding, sending
4th level (11 slots): banishment, control water, locate creature, stone shape
5th level (6 slots): flame strike, geas, hallow
Restore. Gain (1d20) hit points. if (15+), restore any severed limbs or lost organs. If the broken angel is berserk, it instead gains (4d20) hit points, and restore any severed limbs or lost organs.
Gash. Melee Attack: +10 to hit, reach 3 ft., 1 target. Hit: 35 (2d20 + 5) radiant slashing damage. If berserk: + 5 to hit, reach 10 ft., 3 targets. Hit: 50 (5d10) radiant slashing damage.
Surge Ray. Ranged Attack: +13 to hit, range 1/100 ft., 1 target. Hit: 55 (5d10 + 5) radiant damage. Living things between the broken angel and the intended target are also treated as targets. If berserk: +8 to hit, range 1/2500 ft., 1 target. Hit: 70 (3d20 + 15) radiant damage.
If the broken angel is berserk, it gains one bonus action for each normal action it takes.
Undying. If the broken angel would die, it revives with 75 hit points and becomes berserk for 3 (1d4+1) hours. Once berserk state ends, undying goes on a (1d4+1) hour cooldown.
Soul Cocoon. If the broken angel would die while berserk, it instead becomes encased in a shell of unknown biomass with 250 hit points for (1d6) hours, and gains 20 hit points for every action while in the shell. If the shell is destroyed by anything besides the broken angel within the shell, it cannot be activated again. While within the cocoon, the broken angel can't use any actions besides those used to cast spells.
The broken angel starts with no legendary actions. While berserk, it gains 1 legendary action for each normal action taken, up to 10.
Judgement (Costs 5 Actions). The broken angel calls upon divine fire and light to smite all evil within 200ft. All creatures within that range that have a evil alignment take 100 (5d20+10) radiant damage. All other creatures must make a wis saving throw of +20 or take 30 (2d20) radiant damage.
Description
While somewhat resembling a small mammal, with it's large ears, fur, and claws, a broken angel's body is made up of an unidentified viscous biomass, similar to what would be found in the common ooze, albeit a translucent bright blue. This ooze is hidden by it's magenta tinted skin and fur. It has a spiked golden halo behind it's head, and two golden wings attached to it's back. Instead of eyes, it's face is adorned with many small purple jewels, which are assumed to serve the same purpose as eyes, with greater ability. While it is unable to speak conventionally, it has expressed extreme intelligence, as well as an understanding of the common language. Broken angels generally have an extreme sense of justice, to the point where an "evil being" simply existing is enough to warrant an attack. However, possibly due to the difference in biology from other angels, their mental stability is subpar, to say the least. They have been observed mutilating themselves for an unknown reason, causing great distress to those in proximity considering that all of their organs can be seen through their flesh. Engaging in battle with one is not advised as they have been known to enter an enraged state, greatly strengthening their attacks. However, broken angels are very rare, so one shouldn't count one meeting one.