Medium Humanoid (Aarakocra, Kenku), Neutral Good
Armor Class 17
Hit Points 45 (1d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws STR +7, DEX +7, CON +6, WIS +6, CHA +7
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lucha libre: while Grappling an opponent  Jhonny C. deals 1d8 bludgeoning damage at the start of his turn, if a creature is Grappled by Jhonny C. he may use a bonus action to do a special salvo.

Apeal to the Crowd. Once per turn, the papa roach can atempt a to sway the crowd by rolling a D20 +4

  1. 20+: Jhonny C. Becomes invisible to other wrestlers untill struck.
  2. 15-19. Jhonny C. has advantage on all checks and saving throws.
  3. 10-14: Jhonny C adds a d6 to all rolls.
  4. 5-9: nothing happens. 
  5. 2-4: Jhonny C. must roll a d6 and remove it from his next roll.
  6. 1n : Jhonny C. is stunned.
Actions

Multiattack. Papa roach makes 3 grapling strikes and 1 body press attack or 1 special Salvo 

Grappling strike. d20+ 6 to hit, 1d8+ 6 bludgeoning damage if this attack hits the target becomes Grappled 

Body Press. d20+8 to hit 2d8+8 Bludgeoning Damage

Bonus Actions

FREADOM Salvo. Jhonny C.unleashes an acrobatic salvo of strikes and Grappling throws. The creature must make an athletics or acrobatics saving throw on a failure the creatureis takes 6d8 +6 bludgeoning damage  or the creature is grappled, it falls prone and is under the effects of the poison condition until the end of its next turn, on a success the target takes half the damage and may use its reaction to make an attack.

Reactions

Unchained Fredom. Jhonny C. adds 4 to its AC against one melee attack that would hit it. To do so, the Jhonny C. must see the attacker. 

Monster Tags: humanoidHuman

Habitat: Urban

Renshin

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