Medium Humanoid (Goliath, Human), Neutral Good
Armor Class 16
Hit Points 65 (4d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +7, DEX +6, CON +7, WIS +6, CHA +7
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lucha libre: while Grappling an opponent  The blue devil deals 1d8 bludgeoning damage at the start of his turn, if a creature is Grappled by The Bomb. he may use a bonus action to do a special salvo.

Apeal to the Crowd. Once per turn, the blue devil can atempt a to sway the crowd by rolling a D20 +5

  1. 20+: The Blue Devil performs a special salvo as a free action
  2. 15-19. The blue devil. has advantage on all checks and saving throws.
  3. 10-14: the blue devil. adds a d6 to all rolls.
  4. 5-9: nothing happens. 
  5. 2-4: the blue devil must roll a d6 and remove it from his next roll.
  6. 1n : the blue devil is stunned.
Actions

Multiattack. the blue devil makes 3 grapling strikes and 1 body press attack or 1 special Salvo 

Grappling strike. d20+ 4 to hit, 1d8+ 6 bludgeoning damage if this attack hits the target becomes Grappled 

Body Press. d20+8 to hit 3d8+8 Bludgeoning Damage

Bonus Actions

The Devils Salvo. the blue devil unleashes an acrobatic salvo of strikes and Grappling throws. The creature must make an athletics or acrobatics saving throw on a failure the ccreature takes 6d6+8 bludgeoning damage the creature is grappled, it falls prone and is under the effects of the poison condition until the end of its next turn, on a success the target takes half the damage and may use its reaction to make an attack.

Reactions

Devil Speed. the blue devil. adds 4 to its AC against one melee attack that would hit it. To do so, the blue devil. must see the attacker. 

Monster Tags: humanoidHuman

Habitat: Urban

Renshin

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