Lucha libre: while Grappling an opponent The blue devil deals 1d8 bludgeoning damage at the start of his turn, if a creature is Grappled by The Bomb. he may use a bonus action to do a special salvo.
Apeal to the Crowd. Once per turn, the blue devil can atempt a to sway the crowd by rolling a D20 +5
- 20+: The Blue Devil performs a special salvo as a free action
- 15-19. The blue devil. has advantage on all checks and saving throws.
- 10-14: the blue devil. adds a d6 to all rolls.
- 5-9: nothing happens.
- 2-4: the blue devil must roll a d6 and remove it from his next roll.
- 1n : the blue devil is stunned.
Multiattack. the blue devil makes 3 grapling strikes and 1 body press attack or 1 special Salvo
Grappling strike. d20+ 4 to hit, 1d8+ 6 bludgeoning damage if this attack hits the target becomes Grappled
Body Press. d20+8 to hit 3d8+8 Bludgeoning Damage
The Devils Salvo. the blue devil unleashes an acrobatic salvo of strikes and Grappling throws. The creature must make an athletics or acrobatics saving throw on a failure the ccreature takes 6d6+8 bludgeoning damage the creature is grappled, it falls prone and is under the effects of the poison condition until the end of its next turn, on a success the target takes half the damage and may use its reaction to make an attack.
Devil Speed. the blue devil. adds 4 to its AC against one melee attack that would hit it. To do so, the blue devil. must see the attacker.
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