Armor Class
10
Natural Armor
Hit Points
15
(2d10 + 3)
Speed
15 ft., Swim 15 ft.
STR
10
(+0)
DEX
10
(+0)
CON
15
(+2)
INT
10
(+0)
WIS
9
(-1)
CHA
9
(-1)
Saving Throws
CON +4
Senses
Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Metallic Carapace. The carapace of the copper crab is like metal, granting a plus 4 ac bonus, and resistance to non magical slashing, bludgeoning, and piercing damage.
Actions
Copper Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) piercing damage.
Bubble Breath. Ranged Weapon Attack: +4 to hit, range 5/20 ft., 1 target. Hit: 2 (1d6 + 1) force damage.
Reactions
Claw Guard. When attacked with a non magical weapon, this reaction can boost the Copper Crab's ac by 1d6.
Comments