Medium Humanoid (Tiefling), Chaotic Evil
Armor Class 21 (plate, defense, shield)
Hit Points 246 (20d10 + 80)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +10, DEX +7, CON +10, INT +6, WIS +8, CHA +11
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 11
Languages Common, Infernal, Undercommon
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Adamantine Armor. If Sekhmet is hit by a critical hit from a hostile creature while wearing this armor, the critical hit becomes a normal hit.

Aura of Hate. While Sekhmet isn’t incapacitated, she and all fiends and undead within 30 feet of her deal 5 extra damage whenever they hit with a melee weapon attack (already factored into Sekhmet's attacks). This extra damage is of the same type as the weapon’s damage type.

Magic Weapons. All of Sekhmet's weapons are magical.

Spellcasting. Sekhmet's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Sekhmet can cast the following spells:

6/day total: banishment, death ward, destructive wave (necrotic), spirit shroud (necrotic), staggering smite
2/day each: cure wounds (at 2nd-level), shield of faith, thunderous smite
1/day each: destructive wave, hold monster, 

Actions

Multiattack. Sekhmet makes two attacks.

Anti-Light Blade (Longsword). Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 15 (4d8 + 9) necrotic damage one-handed or (4d10 +9) necrotic damage two-handed.

Javelin. RangedWeapon Attack: +9 to hit, range 30/120 ft., 1 target. Hit: 7 (1d6 + 9) piercing damage plus 8 (2d8) necrotic damage.

Dread Lord. Sekhmet surrounds herself with a 30-ft. aura of gloom for 1 minute, reducing any bright light within the aura to dim light.  Whenever a creature that is frightened of Sekhmet starts its turn in the aura, it takes 4d10 psychic damage.  Creatures that rely on sight have disadvantage on attack rolls against creatures within the aura.

Bonus Actions

Dread Lord Shadow Attack (Dread Lord must be active).  Melee Spell Attack. +11 to hit. Reach 5 ft.,  1 target. Hit: 3d10+5 necrotic damage.

Reactions

Hellish Rebuke (2nd Level Spell; 3/Day).  When Sekhmet is damaged by a creature within 60 feet of her that she can see, the creature that damaged her must make a DC 19 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.

Description

Once a paladin of the crown for the Order of the Companions of Elturel, Sekhmet Diavolos took an oath of vengeance upon news of the death of her twin brother Kairos in the depths of Undermountain.  While fulfilling her oath, Sekhmet was given an offer from the one she took her oath against, which she accepted, hoping to trick them so.  Unfortunately, the ploy was seen through.  With her oath, will, and mind broken, Sekhmet was made an experiment of the denizens of Undermountain, becoming nothing more than a near mindless death machine hunting and killing adventurers for sport.

Monster Tags: humanoid

nerdymiggz

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