Medium Humanoid, Any Alignment
Armor Class 14 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Damage Resistances Acid
Senses Passive Perception 11
Languages Draconic Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The Dragonute has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the Dragonute hits with it (included in the attack).

Reckless. At the start of its turn, the Dragonute can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The Dragonute makes three melee attacks

Greataxe Melee Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d12 + 4) piercing damage.

Acid Breath (Recharge 5–6). The Dragonute exhales Acid in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) Acid damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. The Dragonute adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2022 1:50:10 PM
1
1
1
Coming Soon

Monster Tags: NPCCult of the Dragon

SCOOBERT_DOOBERT2

Comments

Posts Quoted:
Reply
Clear All Quotes