Brave. The Dragonute has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the Dragonute hits with it (included in the attack).
Reckless. At the start of its turn, the Dragonute can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The Dragonute makes three melee attacks
Greataxe Melee Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d12 + 4) piercing damage.
Acid Breath (Recharge 5–6). The Dragonute exhales Acid in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) Acid damage on a failed save, or half as much damage on a successful one.
Parry. The Dragonute adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Previous Versions
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Coming Soon
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