Medium Humanoid, Chaotic Neutral
Armor Class 21 Leather Armor
Hit Points 555 (25d8 + 16)
Speed 50 ft., Climb 70 ft., Fly 20 ft.
STR
21 (+5)
DEX
25 (+7)
CON
23 (+6)
INT
22 (+6)
WIS
24 (+7)
CHA
18 (+4)
Saving Throws DEX +14
Skills Athletics +18, Intimidation +16, Survival +21
Damage Vulnerabilities Cold, Force, Poison
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Prone
Senses Blindsight, Truesight, Passive Perception 14
Languages Common, Deep Speech
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Unclean Cut. Any creature with internal fluids that is hit by the Bloody Shogun's chigatana will Bleed. Any creature that is Bleeding with take 1d4 damage at the end of any creature's action. After each creature's turn the Bleed damage will increase by 1 die count until the Bleeding creature is healed.

No Honor In War. The Bloody Shogun is able to retreat from a battle without provoking opportunity to attack. The Bloody Shogun can retreat on another creature's turn.

Not Yet. When the Bloody Shogun's hit points reach 0, instead of dying a 1d20 is rolled. If the number is higher than 9, the Bloody Shogun will survive with 1 hit point. This can be done 3 times per day.

Actions

Multiattack. The Bloody Shogun can make 2 actions in a turn: one with the chigatana, and one Flash Step.

Chigatana. Melee Weapon Attack: +20 on hit, reach 5ft, one target. Hit: 10(13d8) Slashing damage.

Flash Step. The Bloody Shogun is able to move up 5 times his normal speed in the blink of an eye. Doing this does not provoke opportunity to attack, nor does it use any of his Speed.

 

Reactions

Dodge. The Bloody Shogun is able to move out the way of an incoming attack up to 6 times per battle.

Parry. The Bloody Shogun can deflect an incoming projectile into an opposing creature up to 4 times per battle. The deflected projectile ignores the AC of the new targeted creature.

Counter Attack. The Bloody Shogun can negate the damage of an incoming melee attack. In the same moment, the Bloody Shogun is able to make a Chigatana attack against the creature that initially attacked him while ignoring their AC. A Counter Attack can be done up to 3 times in a battle.

Legendary Actions

The Bloody Shogun can make 1 legendary action. The legendary action can be used only at the end of another creature's turn. The Bloody Shogun regains his spent legendary action at the start of his turn.

Absorb Blood. The Bloody Shogun can absorb the blood of Bleeding creatures within 30ft of him, dealing (1d8) necrotic damage to said creatures, and healing the Bloody Shogun by (10d8) hit points.

Description

 The Bloody Shogun is a 6'2 cyclops that rules over an island inhabited by those who work with metal. He wears black samurai armor with red highlights, and a golden mask in the shape of a demon's face. However, after countless battles the mask has been completely stained blood red. He wields a weapon called the Chigatana, which allows him to absorb the blood of his enemies. 

 Each shogun of this island must go through the Trial of the Demon: a test to bring the Shogun to their truest form by killing a dragon. This has not changed with the Bloody Shogun, as his one true goal is to kill the strongest dragon in the world, and become the most feared demon across the lands.

Monster Tags: NPChumanoid

IndieSpaghetti

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