Stronger Together. When Cataclysm and Catastrophe are within 1 mile of each other and are both in combat (not against each other), both mechs receive a +3 bonus to AC, attack and damage rolls, and all ability scores and saving throws.
Additionally, Cataclysm can attack six times with its Multiattack instead of four times, the Plasmblade's reach increases to 900/3600 ft., and can cast Magic Missile with its Innate Spellcasting with no limit.
Innate Spellcasting. Cataclysm is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +6 to hit with spell attacks). Cataclysm has following wizard spells prepared:
- At will: Greater Invisibility, Blur, Blink
- 3/per day: Magic Missile (5th level)
Cloaking Field. Cataclysm emits an aura of cloaking energy around itself, which can be toggled on and off by the pilot. While the aura is active, Cataclysm and all allies within 60 ft. of it have advantage on Stealth checks. Additionally, checks made to find affected creatures in the aura have disadvantage, as do ranged attacks on those creatures. Creatures in the aura cannot be targeted by spells that automatically hit (such as magic missile), and cannot be located by magical means.
War Machine. Cataclysm deals double damage to structures, low-ranking Jerry followers, and non-Draedon Legion constructs.
Multiattack. Cataclysm casts a spell, and then makes four attacks with either its Plasmblades or its Plasmscythes.
Plasmscythe. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 36 (4d12 + 10) slashing damage plus 11 (2d10) force damage.
Plasmblade. Ranged Weapon Attack: +7 to hit, range 450/180 ft., 1 target. Hit: 44 (8d10) force damage.
Stunning Scream. Cataclysm emits a deafening shriek that can be heard from up to 5 miles away (Catastrophe can hear it from any location). All creatures of Cataclysm's choice must make a DC 22 Constitution saving throw, taking 110 (20d10) thunder damage on a failed save, or half as much on a successful one. Structures, low-ranking Jerry followers, and non-Draedon Legion constructs automatically fail their saving throw.
Parry. When a creature attacks Cataclysm, it can spend a reaction to add 4 to its AC for that one attack.
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